And then a number of roles that do.”ĭisney was hopeful that “Persia” would launch a new franchise for the studio in the same vein as “Pirates of the Caribbean,” but the film’s poor reviews and $336 million worldwide box office killed those dreams. “I think I learned a lot from that movie in that I spend a lot of time trying to be very thoughtful about the roles that I pick and why I’m picking them,” Gyllenhaal said when asked about “Persia.” “And you’re bound to slip up and be like, ‘That wasn’t right for me,’ or ‘That didn’t fit perfectly.’ There have been a number of roles like that. 'The Lord of the Rings': Everything You Need to Know About Amazon's Big Money Adaptationĥ0 Essential United Artists Movies Amazon Will Own in MGM Deal Jake Gyllenhaal Had Anxiety Freak-Out, Forgot Lines on 'Spider-Man' Set: 'MCU Acting Is Hard' I suppose we shouldn't expect much from a video game adaptation, but the optimist in me hopes we'll see a decent film from this genre.'Ambulance' Trailer: Michael Bay Directs Jake Gyllenhaal in a Ticking-Clock Action Frenzy It's just annoying that they couldn't do any better with this cast and director. I have no doubt this film will be a hit, especially after the mammoth advertising campaign and popularity of the video game series. Gyllenhaal has a few swashbuckling moments that are somewhat stirring. The violence is not cartoonish, so I do give them credit for not making it realistic without going bloody. Then you feel like you're watching a video game, but overall it's well done. Dastan and his cohorts leap up walls, from building to building, and numerous beasts - including ostriches. Prince of Persia does have one saving grace. I'm not expecting a masterpiece, but it's surprising how ho-hum the character interaction is. Prince of Persia is generic in so many ways, it's almost as if they had a focus group on set to decide what take to use in the final print. An accomplished director (Four Weddings and a Funeral, Harry Potter and the Goblet of Fire) known for his skill with actors and special effects, Newell delivers the blandest work of his career. I have a feeling this racial discrepancy will not play very well in the real Persia.ĭirector Mike Newell dials in this film as well. The secondary cast, non-speaking roles, are bonafide brown people who at least look the part. The primary cast are all white actors lathered in brown makeup to pass as Persians. This is standard Hollywood fare throughout its history, but seems a bit silly in modern times. There's been a fair amount of criticism regarding the 'whitewashing' of the Persians. She protects a dark secret, a mystical dagger with the power to take it's holder back through time. The brothers and their uncle (Ben Kingsley) are tricked into conquering a holy city, where they force its Princess (Gemma Arterton) into a marriage of convenience. Adopted as a child by the King (Ronald Pickup), he grows up strong but in the shadows of his two older brothers (Toby Kebbell, Richard Coyle). Jake Gyllenhaal, who's clearly collecting a paycheck here, stars as Dastan - the aforementioned Prince of Persia. Even with a stellar cast and proven director, it's another banal exercise in video game adaptations. That's really the only aspect of this film that I found enjoyable. Prince of Persia: The Sands of Time is better served as a $200 million dollar commercial for parkour, the French sport of free-running that is the basis of all the stuntwork. Uber-producer Jerry Bruckheimer and Disney have once again unleashed a witless and formulaic big-budget fiasco.
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Save your potato and formas for other melee weapons. Tl dr: the Reaper Prime is an attractive fashion accessory. If there is a place to download a pre-set template of the simplest version of it (but with all the tools a DAW needs) that would be a cool. Though, the way armor scales, there are no melee weapons that are truly effective (aside from providing knockdown) against enemies at 100+ levels.but that cap is lower still for the Reaper Prime. Reaper is super powerful because it is open source which means there are hundreds of arcane and specialized add-ons that people have written for it and a lot of the discussions about it are very technical. And it's really not bad as a weapon, in a general sort of way.but for most things that you care about, it's outclassed.ĭual Ethers do a better job of regular-attack stagger (faster, and with an armor-ignore damage type).Įvery other heavy weapon does 20% more charge damage, and Orthos/Hate/Gram all charge as fast (and Orthos Prime is even faster).Īnd Hate and Gram (amongst others) have the same slam (Jump + Melee) damage and radius as Reaper Prime.Īnd obviously, being a heavy weapon, Reaper Prime isn't going to give you the speed and mobility of say a Dual Zoren or Fang, or the (relative) safety of thrown weapons like Kestrel or Glaive.Īnyway, I'd recommend any of the weapons I've mentioned by name above as being more useful in the endgame. It signals you've got a few void runs done. I think the flavor text says it best, describing the Reaper Prime as "an ornamental scythe". Ĭredit goes to /u/1st_transit_of_venus for the bot! For simple responses, surround the phrase with single curly brackets.Invoke the wiki bot by having a phrase encapsulated by curly brackets. (#s "Text"), which will appear as Spoiler: or For titles, begin the title with and don't put the actual spoiler content in the title.r/WarframeClanRecruit for clan recruitmentĬlick here for all the rules and guidelinesįormatting is currently enforced, read on at your discretion. When posting links to the official forums, make a text post including a summary and link.Take issues with your account to the official Warframe support desk Prime Warframes were the pinnacle of Orokin design, forming an elite Vanguard of warriors.Content must be directly related to Warframe - title alone isn't good enough.Imgur is preferred for image submissions and avoid using shortened links.
Shouldn’t we wait until there are more randomized controlled trials?ġ2 of the 24 controlled trials results are prospective and randomized and include over 2,000 patients.
Gidding taught at USC until his death from congestive heart failure at a Santa Monica hospital in 2004. In Hollywood, Gidding entered work in television, writing for such series as Suspense and Sergeant Preston of the Yukon, and eventually moved into feature films like The Helen Morgan Story (1957), Odds Against Tomorrow (1959), The Haunting (1963), Lost Command (1966), The Andromeda Strain (1971), and The Hindenburg (1975).Īfter the death of his first wife on June 13, 1995, in 1998 Gidding married Chun-Ling Wang, a Chinese immigrant. In 1949, Gidding married Hildegarde Colligan together they had a son, Joshua Gidding, who today is a New York City writer and college professor. They find a source of it, just as the virus - they named it the Andromeda Strain - begins to eat away at the rubber seals of the research center. Returning from the war, in 1946 he published his only novel, End Over End, begun while captive in a German prison camp. In the underground lair, the place is rigged with a nuclear bomb in the event of contamination the bachelor guy is given the override key (in case the self-destruct thing goes off). His plane was shot down over Italy, but he survived he spent 18 months as a POW but effected an escape. After graduating from Harvard University, he entered the Army Air Forces in World War II as the navigator on a B-26. Gidding was born in New York and attended school at Phillips Exeter Academy as a young man he was friends with Norman Mailer. His long-running course on screenwriting adaptions at the University of Southern California inspired screenwriters of the present generation, including David S. A longtime collaboration with director Robert Wise began with Gidding's screenplay for I Want to Live! (1958), which earned him an Oscar nomination. Nelson Roosevelt Gidding (Septem– May 1, 2004) was an American screenwriter specializing in adaptations. When the player clears the board of orange pegs, as announced by the song " Ode To Joy" and the message "Extreme Fever", the bottom of the level is replaced with five bins of different point values that the ball will fall into. Style points are awarded for making difficult shots such as striking two orange pegs consecutively that are a distance apart, or by getting lucky bounces off the ball catcher. Additionally, for each shot, one random blue peg will be marked purple and revert to blue after the shot if it is not struck striking this peg will further boost the player's score. Each struck peg earns points, with further bonuses gained by hitting numerous pegs on a single shot, and by clearing orange pegs, which builds up a scoring multiplier up to 10x when all but a few orange pegs have been cleared. Points come from two main sources: striking pegs, and style points. In addition to clearing the board, the player is challenged to get high scores with each shot. In the final five levels of the Adventure mode, called "Master" levels, the player can select which of the Peggle Masters they want to use. Other abilities will have effects that activate on the next shot or for several more shots one ability shows the ball's path including rebounds, while another will extend the length of the ball catcher. Some abilities activate immediately one ability causes a second ball to be generated from the green peg when struck. Each of the Peggle Masters has a unique special ability that is activated when the player strikes one of the two randomly selected green pegs on the board. Įvery five levels in the Adventure mode correspond to playing with one of ten "Peggle Masters", cartoon characters that help the player. Failure to clear the board with the allotted number of balls will require the player to restart the level, while completing this objective will allow the player to progress forward to the next board. The player begins each level with ten balls (twelve on the non-Touch iPod version) to clear the orange pegs, but may earn more by landing the ball in the ball catcher, or by earning high scores on single shots. Struck pegs are also removed if the ball is stuck on them. Pegs light up when hit, and once the ball either falls through the bottom of the screen or is caught by the ball catcher that moves back and forth along the bottom in a fixed manner, the pegs will be removed. The goal of each level is to clear the board of the twenty-five random pegs that are turned orange at the start of the level, by using a ball launcher located at the top center of the screen to strike one or more of the pegs. Each level features an arrangement of approximately one hundred blue "pegs", positioned to correspond with the level's background picture, inside of three walls on the top and sides (leaving the bottom opened), along with other fixed and moving features. Within the game's main "Adventure" mode, Peggle is divided into fifty-five levels. Screenshot of a typical Peggle level in the Xbox Live Arcade's "Peg Party" mode. Peggle initially sold slowly but was boosted by the inclusion of a specially designed demonstration in Valve's The Orange Box, and has since been downloaded over 50 million times. Special powers associated with a number of cartoon "Peggle Masters" can be activated to aid the player in this task. Inspired by pachinko and bagatelle, each level of Peggle challenges the player to shoot a limited supply of balls at a field of colored pegs to clear out specifically marked pegs while attempting to achieve a high score through skilled shot planning. PopCap, a subsidiary of Electronic Arts, announced Peggle 2 at E3 2013. A sequel was released in September 2008, titled Peggle Nights. Initially released for Microsoft Windows and Mac OS X systems in 2007, it has since had versions released for Xbox Live Arcade, PlayStation Network, the Nintendo DS (with the help of Q Entertainment), Windows Mobile, iOS, Zeebo, and Android the game has also been ported as a Java application, and an extended minigame incorporated into the massively multiplayer online game World of Warcraft. Peggle is a casual puzzle video game developed by PopCap Games.
The site is not designed for those who are still learning pinyin. So the audio doesn’t work as well as it used to.Ĭommentary can be a little lengthy who those who don’t have all of the time in the world to learn Chinese grammar. You can hover over the Chinese characters before clicking on the direct English translations. Vocabulary words come with their own audio. It’s FREE! Site gives you a short list of vocabulary words to learn prior to reading the story. This way, beginner learners can get an idea as to what the author is talking about before reading the story! Where to Find Chinese Short Stories Chinese Reading PracticeĬreated by American tech writer, Kendra Schaefer, Chinese Reading Practice is a great resource for anyone who wants to put their Chinese reading skills to practice via reading Chinese children’s stories.Īlthough the site is a little outdated, it is nevertheless a great place to start for those who already have the basics of pinyin covered.Įach story comes with its own set of commentary. In other words, “everyone let’s take out our notebooks” and dive deeper into the world of Chinese short stories (and where to find them)! And what better way to do so than to read/”breeze” through a Chinese short story or two? In order to have a basic understanding of Chinese characters, it is important that you get to “see” the characters in action. When it comes to learning written Chinese characters, context is everything! Other than the fact that some words such as 面 ( miàn ) have multiple dictionary definitions, because Chinese is a language that goes through constant changes.įor instance, in Chinese, the word, 宅( zhái ), by itself means “home” or “house.” However, when used in casual conversation, it can mean, “nerdy”. Demon HighĪs the title of the song suggests, Demon High is about a high school. In my 2017 article about Lil Uzi Vert, I explained how his popular video XO Tour Llif3 was highly satanic. In 2021, Uzi is back with a simple mission: Bringing satanic symbolism to an even younger crowd. In short, Lil Uzi Vert is the “prototype” of the kind of artists the elite wants to see influencing the youth in this day and age. The World 2 speaks to the strength of Uzi’s vision all the same: sometimes, what you take out is as important as what you leave in.Inverted cross on the tongue, devil hand signs, a diamond on the pineal gland (aka the third eye). Even if it isn’t equal in quality to Eternal Atake, LUV vs. The songs here reveal the very different record that Atake could have been: a label-friendly, guest-filled grab bag that probably still would have done massive numbers on streaming. Eternal Atake maintains its momentum with just a single feature and a set of instrumentals that were largely sourced from one production collective It’s the rare hour-long record that feels like the product of focus and restraint. Most rappers would kill for these features, or these producers. Still, even when the songs don’t click, you can’t help but marvel at all the expensive materials littering the cutting-room floor. The solo tracks that fill the record’s midsection-“Moon Relate,” “Come This Way”-feel half-baked. Uzi manages to elevate Nav’s soulless flexing on “Leaders,” but the song still feels like the result of Nav calling in a favor, not the other way around. Despite a surreal title and the combined efforts of Uzi, Young Thug, and Gunna, “Strawberry Peels” never gets off the ground. “Wassup” features a perfectly competent verse from Future in full HNDRXX crooner mode, but Uzi’s chorus feels unfinished and inert. The World 2’s collaborations sounded better on paper. Uzi has always been a chameleon, but hearing him go toe-to-toe with rap’s most flamboyant stylist underscores just how versatile he’s become. Uzi flexes the exhilarating acrobatic flows of Atake’s first half on “Myron.” And on the bubbly-trap rave of “Got the Guap,” Young Thug and Uzi melt their voices into a delightfully gooey mess (we also get to hear Thug rap, “I put a fish on the wrist”). “Lotus” resembles a transmission from a distant planet thanks to an Oogie Mane beat that sounds programmed on a haunted Game Boy. The World 2 that approach this level, even if they are lesser executions of Eternal Atake ideas. Over a Pi’erre Bourne instrumental whose smeared synths recall the producer’s work with Playboi Carti, the rappers stretch out: Uzi makes a Tony! Toni! Toné! joke while Keef uses the Swahili word for “blood.” The chorus is just Uzi breathlessly shouting the names of high-end Swiss watch brands over and over. The two rappers have been teasing the track on social media since 2017, and with good reason: the woozy song zeroes in on the sweet spot between Keef’s hard-charging flows and Uzi’s impressionistic yelps. The World 2’s crown jewel is “Bean (Kobe),” a Chief Keef collaboration that already enjoys legendary status in fan circles. That said, the high points are as thrilling as you’d expect from an artist who just hit his peak. In many cases, it’s clear why these songs didn’t make the cut. the World, the album hews to the standard “deluxe edition” blueprint: This is a cobbled-together collection of B-sides-good ones, but B-sides nonetheless. Despite its length and billing as the sequel to Uzi’s breakout 2016 mixtape Lil Uzi Vert vs. The World 2, which gives us 14 new tracks and more than 40 additional minutes from the endless Atake sessions. And yet, one week later, he’s already returned with Eternal Atake (Deluxe)-LUV vs. Uzi’s long-awaited third album didn’t just deliver an hour of new music, it felt like the best possible record he could have made, a dizzying showcase for his technique, charisma, and style. It would have been crazy to expect more of Lil Uzi Vert after Eternal Atake.
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